2023 |
김정연, 이경수 and 권오병. (2023). 판별시스템 중심의 지능형공공서비스 성공에 영향을 미치는 요인 연구: 정보시스템성공모형을 중심으로. 정보시스템연구, 32(1), 109-146. |
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2023 |
Hwang, K., tom Dieck, M. C., Jung, T., & Kwon, O. (2023). The influence of virtual reality on the experience of religious cultural heritage content. Internet Research. |
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2023 |
Jung, T., Base, S., Moorhouse, N., & Kwon, O. (2023). The effects of Experience-Technology Fit on consumption behavior: Extended Reality visitor experience. Information Technology and People. |
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2023 |
Kim, M. J., Hall, C. M., Kwon, O., Hwang, K., & Kim, J. S. (2023). Orbital and sub-orbital space tourism: motivation, constraint and artificial intelligence. Tourism Review |
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2023 |
Kim, M. J., Hall, C. M., Kwon, O., Sohn, K., & Kim, M. (2023). The effects of individual and organizational interventions on space tourism: applying EMGB and fsQCA. Current Issues in Tourism, 26(9), 1389-1393. |
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2023 |
Sohn, K., Sung, C., Zhang, Q., & Kwon, O. (2023). The online for offline mobile retail business strategy: sustainable multichannel services. International Journal of Mobile Communications, 21(2), 225-248. |
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2023 |
Sung, E., Kwon, O., & Sohn, K. (2023). NFT luxury brand marketing in the metaverse: Leveraging blockchain‐certified NFTs to drive consumer behavior. Psychology & Marketing. |
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2022 |
Bae, S., Tang, Q., & Kwon, O. (2022). CO-EXPERIENCE AND DIGITAL INCENTIVES: UNDERSTANDING PURCHASE INTENTION IN THE P2E METAVERSE. In 16th International Conference on Interfaces and Human Computer Interaction, IHCI 2022, and 15th International Conference on Game and Entertainment Technologies 2022, GET 2022-Held at the 16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022 (pp. 239-242). IADIS Press. |
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2022 |
Cho, Y., Kang, K., & Kwon, O. (2022). Deep Learning-Based Box Office Prediction Using the Image Characteristics of Advertising Posters in Performing Arts. Journal of Society for e-Business Studies, 26(2). |
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2022 |
Sohn, K., & Kwon, O. (2022). An Analysis of the Dynamics between Media Coverage and Stock Market on Digital New Deal Policy: Focusing on Companies Related to the Fourth Industrial Revolution. Journal of Society for e-Business Studies, 26(3). |
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2022 |
Suh, M., Campana, S., Bae, S., Kwon, O., & Jung, T. (2022). A Study on the Influence Factors of Mixed Reality Museum Experience on Civic Movement Intention. 한국관광학회 국제학술발표대회집, 92, 1086-1087. |
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2022 |
Sung, E. C., Han, D. I. D., Bae, S., & Kwon, O. (2022). What drives technology-enhanced storytelling immersion? The role of digital humans. Computers in Human Behavior, 132, 107246. |
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2022 |
Tang, Q., Bae, S., & Kwon, O. (2022). COMPARATIVE STUDY ON THE CHARACTERISTICS OF METAVERSE EXPERIENCE: AN EXPERIENCE ECONOMY MODEL PERSPECTIVE. In 16th International Conference on Interfaces and Human Computer Interaction, IHCI 2022, and 15th International Conference on Game and Entertainment Technologies 2022, GET 2022-Held at the 16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022 (pp. 243-245). IADIS Press. |
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2022 |
Yoo, K. W., Hwang, K., & Kwon, O. (2022). The effects of vr-based cultural heritage experience on visit intention. Journal of Society for e-Business Studies, 26(2). |
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2022 |
Zhou, Z., Sohn, K., Hwang, Y. M., & Kwon, O. (2022). The empirical study on the effect of technology exchanges in the fourth industrial revolution between Korea and China: focused on the firm social network analysis. Journal of Society for e-Business Studies, 25(3). |
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