Publications

As ubiquitous computing ability and it's research increases, the necessity for
ubiquitous computing and service increases to meet demands of ubiquitous business and service.

Journal 목록

Total 128건 1 페이지
2023 김정연, 이경수 and 권오병. (2023). 판별시스템 중심의 지능형공공서비스 성공에 영향을 미치는 요인 연구: 정보시스템성공모형을 중심으로. 정보시스템연구, 32(1), 109-146.
2023 Hwang, K., tom Dieck, M. C., Jung, T., & Kwon, O. (2023). The influence of virtual reality on the experience of religious cultural heritage content. Internet Research.
2023 Jung, T., Base, S., Moorhouse, N., & Kwon, O. (2023). The effects of Experience-Technology Fit on consumption behavior: Extended Reality visitor experience. Information Technology and People.
2023 Kim, M. J., Hall, C. M., Kwon, O., Hwang, K., & Kim, J. S. (2023). Orbital and sub-orbital space tourism: motivation, constraint and artificial intelligence. Tourism Review
2023 Kim, M. J., Hall, C. M., Kwon, O., Sohn, K., & Kim, M. (2023). The effects of individual and organizational interventions on space tourism: applying EMGB and fsQCA. Current Issues in Tourism, 26(9), 1389-1393.
2023 Sohn, K., Sung, C., Zhang, Q., & Kwon, O. (2023). The online for offline mobile retail business strategy: sustainable multichannel services. International Journal of Mobile Communications, 21(2), 225-248.
2023 Sung, E., Kwon, O., & Sohn, K. (2023). NFT luxury brand marketing in the metaverse: Leveraging blockchain‐certified NFTs to drive consumer behavior. Psychology & Marketing.
2022 Bae, S., Tang, Q., & Kwon, O. (2022). CO-EXPERIENCE AND DIGITAL INCENTIVES: UNDERSTANDING PURCHASE INTENTION IN THE P2E METAVERSE. In 16th International Conference on Interfaces and Human Computer Interaction, IHCI 2022, and 15th International Conference on Game and Entertainment Technologies 2022, GET 2022-Held at the 16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022 (pp. 239-242). IADIS Press.
2022 Cho, Y., Kang, K., & Kwon, O. (2022). Deep Learning-Based Box Office Prediction Using the Image Characteristics of Advertising Posters in Performing Arts. Journal of Society for e-Business Studies, 26(2).
2022 Sohn, K., & Kwon, O. (2022). An Analysis of the Dynamics between Media Coverage and Stock Market on Digital New Deal Policy: Focusing on Companies Related to the Fourth Industrial Revolution. Journal of Society for e-Business Studies, 26(3).
2022 Suh, M., Campana, S., Bae, S., Kwon, O., & Jung, T. (2022). A Study on the Influence Factors of Mixed Reality Museum Experience on Civic Movement Intention. 한국관광학회 국제학술발표대회집, 92, 1086-1087.
2022 Sung, E. C., Han, D. I. D., Bae, S., & Kwon, O. (2022). What drives technology-enhanced storytelling immersion? The role of digital humans. Computers in Human Behavior, 132, 107246.
2022 Tang, Q., Bae, S., & Kwon, O. (2022). COMPARATIVE STUDY ON THE CHARACTERISTICS OF METAVERSE EXPERIENCE: AN EXPERIENCE ECONOMY MODEL PERSPECTIVE. In 16th International Conference on Interfaces and Human Computer Interaction, IHCI 2022, and 15th International Conference on Game and Entertainment Technologies 2022, GET 2022-Held at the 16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022 (pp. 243-245). IADIS Press.
2022 Yoo, K. W., Hwang, K., & Kwon, O. (2022). The effects of vr-based cultural heritage experience on visit intention. Journal of Society for e-Business Studies, 26(2).
2022 Zhou, Z., Sohn, K., Hwang, Y. M., & Kwon, O. (2022). The empirical study on the effect of technology exchanges in the fourth industrial revolution between Korea and China: focused on the firm social network analysis. Journal of Society for e-Business Studies, 25(3).